Skip to content
Super Fortune Hub

The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Rock Generations

It has been two decades since the legendary game debuted across the Atlantic, providing everyday gamers the tools to feel like rock legends. Not in reality, though you'd be hard-pressed convincing anyone who's mastered Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to a song. Every sequence mimicked specific notes, producing the feel of an authentic live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a remarkable impact on numerous musicians featured, introducing classic groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – even though initial releases mostly used cover versions.

“We rerecorded all the music since the cost prohibitive,” he says. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the music they adored. It became an intergenerational thing.”

Classic Rock Gains a New Audience

Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game revived older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Generally this had been seen as outdated material, but then when it was featured on the game young people discovered it, abruptly it was cool. That legitimised it, eliminating the outdated tag. It provided all our music a new life.”

In 2008, the Answer’s debut album remained not available in the US, meaning Guitar Hero was a key medium of discovery for the group during their US tour opening for AC/DC. “The roadies were playing the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Impact

Rock’s heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on their music collections and associated lore, imagery and legendary status. For example, the Aerosmith edition, it was said to have made the band greater revenue than any of their studio albums. It moved well over half a million copies in its first week, while demand for Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.

The series still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. This track is difficult enough on the hardest setting, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer stated requiring months of practice of practice.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and enlist,” notes musician Herman Li.

DragonForce previously completed a profitable run before their hit appeared in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow all other accomplishments. Last year, the track featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we played a role in fans' experiences”.

Enduring Legacy from the Plastic Guitar

The best marketing, be it for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the creators believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including derivative titles like DJ Hero, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals died down, aside from a brief comeback in 2015.

Titles like Clone Hero and newer releases have kept the scene alive, with set to be a new product from the founders in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome another game following Guitar Hero?

“We thought those games might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain hopeful. There’s no reason for it to persist for future fans.”

About the author

Danielle Alvarado

Elena Voss is a seasoned financial analyst and writer with over a decade of experience in wealth management.

Super Fortune Hub

Type to search articles.